Tuesday, 3 May, 2016 § Leave a comment
I’ve been contemplating for a while now on getting an interactive mirror for myself; till now i haven’t found the right one with the features and specifics i want. This has led me to potentially design an interactive mirror for myself that i hope to create this summer or when i have some free time. On that note; below are some interaction modalities that i considered and pros and cons associated to each.
Touch(multi-touch) – Touch is an important method of interaction as it allows for physical tactility of interactive objects. Furthermore users have become accustomed to interacting with digital object with touch.
However i see a couple of issues with touch interaction.
- Mirrors are notorious for getting finger prints and oils on them cleaning them regularly can potentially be a problem.
- Touch interaction adds breaks to your morning routine you physically have to touch a button or open an app etc.
This is not to say touch interaction shouldn’t be present, it should and it’s a must for reasons i’ve outlined above. But what i mean is that touch interaction shouldn’t be the primarily interaction method. « Read the rest of this entry »
Saturday, 13 February, 2016 § Leave a comment
Wednesday, 5 November, 2008 § 7 Comments
Well during the past 2 months i’ve been working with as a consultant at a local Canadian company, Globacore, and with them i was involved in the process of creating a 10m x 1.5m Multitouch wall. My Job entailed designing of the hardware and creating some of the underlying multi-touch software.
Sunday, 7 September, 2008 § 1 Comment
Due to a confusion between the NUI developed Application called TouchEarth by Pawel Solyga which is an interface to Google Earth and touchEarth~NWW Edition that fairlane and i have developed, we have decided to change the name of our application from touchEarth~NWW Edition to touch~WorldWind aka touchWW, to stop any confusion from occuring between the 2 excellent applications.
Monday, 1 September, 2008 § 2 Comments
On the surface at first the the xbox360 cam looks great and works well in an MT scenario, it by far has the best IR sensitive CCD chip on borad, and performs extremely well in MT scenarios when used at 320×240 resolution, you can easily achieve 50+ fps. However where the camera lacks is in its 640×480 resolution range it barely does 17fps, usually it satys between 11~15fps and with that the cpu usage also skyrockets. « Read the rest of this entry »
Sunday, 3 August, 2008 § 3 Comments
Hey guys i thought it was time that i showcased my low FTIR project since its nearly done, here are some pictures of my setup during the construction process, and its current state, a little information about it…
Windows XP Pro SP3
Intel Core 2 T7200 2Gb RAM (IBM T60 ThinkPad)
ATI Mobility Radeon X1400 512mb
Microsoft XBox360 Live Vision Camera
Acrylic Surface, 80x60x0.8cm (31″x24″x0.32″)
IR Frame using U Channels
120 OSRAM SHF485
Toshiba TLP-651U (running at 1600×1200)
Box Dimensions, 90x90x65cm (WxLxH)
Well its time for pictures then…